Candidate must possess at least a Professional Certificate, Advanced / Higher / Graduate Diploma, Degree, Advanced Degree in Engineering or related field
Fluent in English, Bahasa Malaysia
Positive attitude, passionate on collaborative teamwork, excel at interpersonal skills.
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• Bachelor’s Degree in Interior Design or a related field• Minimum 2–4 years of relevant experience in interior design or fit-out projects• Proficiency in design software (e.g. AutoCAD, SketchUp, 3D Max, Adobe Creative Suite)• Strong understanding of space planning, technical detailing, and material selection• Good project coordination and communication skills• Able to work independently and manage multiple tasks effectively• Detail-oriented with a strong sense of responsibility and design quality• Proficiency in English and Bahasa Malaysia; Mandarin is an advantage
BIM software proficiency (Revit
ArchiCAD)
2D and 3D drafting
Technical drawing interpretation
Construction documentation
Model coordination
Attention to detail
Collaboration with design teams
BIM Modeling
Revit
AutoCAD
Drafting
Architectural Drafting
Structural Drafting
MEP Drafting
3D Modeling
Technical Drawings
Construction Documentation
Construction Documentation
Autodesk Maya
Arnold
3D Animation
Adobe After Effects
Adobe Premiere Pro
Video Editing Skill
3D Rigging
3D Rendering
3D Texturing
Character Animation
Animation
Diploma or Degree in Graphic Design, Industrial Design, or a related field, with 3+ years of experience for Designer or 5+ years for Senior Designer in POSM design or related fields.
Proficient in Adobe Illustrator, Photoshop, and InDesign; knowledge of 3D rendering software (e.g., SketchUp, KeyShot) is an advantage.
Strong portfolio demonstrating POSM or other design work, with a keen eye for detail and creative problem-solving skills.
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• 2-3 years of professional experience in gaming or related field.• Strong understanding of Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine.• Experienced in other 3D modeling software is a plus (Marvelous Designer, 3DS Max, Substance Designer, Mari, Vray, Arnold, etc.)• Experienced or eager to learn while working with a variety of game engines and a thorough understanding of the game asset exporting process.• Extensive knowledge of human anatomy and clothing materials/drapery & folds.• Understanding in good topology flow, optimized low poly and UV mapping for game character modeling. • A portfolio demonstrating the best and most recent works. Showing the wire framing and UV/texture for low poly as well as indicating the workflow and estimated duration for each phase would be helpful.