Prepare and cross check final design artworks for print and digital publishing, ensuring all files are production-ready and meet required specifications.
Collaborate effectively with graphic designers, art directors, clients, and cross-functional teams to maintain design consistency and quality.
Demonstrate proficiency in Adobe Creative Suite (Illustrator, InDesign, Photoshop) and a strong understanding of print production, color management, and typography.
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• 2-3 years of professional experience in gaming or related field.• Strong understanding of Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine.• Experienced in other 3D modeling software is a plus (Marvelous Designer, 3DS Max, Substance Designer, Mari, Vray, Arnold, etc.)• Experienced or eager to learn while working with a variety of game engines and a thorough understanding of the game asset exporting process.• Extensive knowledge of human anatomy and clothing materials/drapery & folds.• Understanding in good topology flow, optimized low poly and UV mapping for game character modeling. • A portfolio demonstrating the best and most recent works. Showing the wire framing and UV/texture for low poly as well as indicating the workflow and estimated duration for each phase would be helpful.
AutoCAD 2D Drafting
3D Modeling
Rendering Software
Floor Plan Design
Retail Design
Merchandise Layout
Attention to Detail
Visual Communication
Time Management
Problem Solving
Client Collaboration
Project Coordination
4+ years experience (or equivalent portfolio strength)
Proficient in Adobe CC (Illustrator
Photoshop
InDesign). Figma is a plus
Can do basic motion or video edits (After Effects
Premiere Pro
CapCut
or equivalent)
Solid print fundamentals (bleed
safe area
resolution
PDF export)
Comfortable pushing back on incomplete briefs and unrealistic deadlines
Detail obsessed. You catch mistakes before they become reprints or wrong posts