Autodesk Maya
Arnold
3D Animation
Adobe After Effects
Adobe Premiere Pro
Video Editing Skill
3D Rigging
3D Rendering
3D Texturing
Character Animation
Animation
Autodesk Maya
Arnold
3D Animation
Adobe After Effects
Adobe Premiere Pro
Video Editing Skill
3D Rigging
3D Rendering
3D Texturing
Character Animation
Animation
AutoCAD proficiency
Revit expertise
Technical drawing
3D modeling
Project coordination
Attention to detail
Problem-solving
Communication skills
Team collaboration
Blueprint reading
Construction knowledge
AutoCAD 2D Drafting
3D Modeling
Rendering Software
Floor Plan Design
Retail Design
Merchandise Layout
Attention to Detail
Visual Communication
Time Management
Problem Solving
Client Collaboration
Project Coordination
AutoCAD 2D Drafting
3D Modeling
Rendering Software
Floor Plan Design
Retail Design
Merchandise Layout
Attention to Detail
Visual Communication
Time Management
Problem Solving
Client Collaboration
Project Coordination
AutoCAD 2D Drafting
3D Modeling
Rendering Software
Floor Plan Design
Retail Design
Merchandise Layout
Attention to Detail
Visual Communication
Time Management
Problem Solving
Client Collaboration
Project Coordination
AutoCAD 2D Drafting
3D Modeling
Rendering Software
Floor Plan Design
Retail Design
Merchandise Layout
Attention to Detail
Visual Communication
Time Management
Problem Solving
Client Collaboration
Project Coordination
• 2-3 years of professional experience in gaming or related field.• Strong understanding of Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine.• Experienced in other 3D modeling software is a plus (Marvelous Designer, 3DS Max, Substance Designer, Mari, Vray, Arnold, etc.)• Experienced or eager to learn while working with a variety of game engines and a thorough understanding of the game asset exporting process.• Extensive knowledge of human anatomy and clothing materials/drapery & folds.• Understanding in good topology flow, optimized low poly and UV mapping for game character modeling. • A portfolio demonstrating the best and most recent works. Showing the wire framing and UV/texture for low poly as well as indicating the workflow and estimated duration for each phase would be helpful.