You will also assess equipment handling and removal paths, maintenance access, crane operations, laydown areas, modularization constraints, escape routes, and other critical operational considerations.
Additionally, you will support digital asset handover activities, verify consistency between installed facilities and engineering models, and contribute to project assurance reviews and contractor management activities.
Candidates should possess a Bachelor's Degree in Engineering or a related discipline, with additional qualifications in Digital Engineering, BIM, or 3D Design Systems considered advantageous.
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Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins.
Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs.
Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools.
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Create and optimize UE5 materials, blueprints, particle effects, interactive effects, and reusable assets.
Assist in establishing project art standards, asset naming conventions, import guidelines, and scene production workflows.
Implement visualization interaction effects such as spatial walkthroughs, floor switching, device point markers, alarm highlighting, and path animations according to project requirements.
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