Job Responsibilities
Create 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.
Produce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.
Handle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.
Import and set up models, materials, textures and prefabs in Unity.
Work closely with concept artists, level designers, lighting artists, technical artists and programmers.
Optimise models, textures, materials and LODs according to mobile performance requirements.
Ensure that assets meet the project’s visual quality, technical standards and production schedule.
Support both realistic and stylised environment production.
Requirements
At least 3 years of relevant experience in 3D environment art or game asset production.
Proficiency in environment modelling, UV mapping, baking, texturing and material creation.
Good understanding of PBR workflows, modular asset production and real-time optimisation.
Proficiency in Maya, 3ds Max or Blender.
Proficiency in ZBrush and Substance Painter.
Practical experience importing and setting up 3D assets in Unity.
Basic understanding of Unity materials, prefabs, LODs, texture settings and scene management.
Ability to independently complete standard environment assets from reference through final engine implementation.
Good communication, time management and teamwork skills.
A portfolio demonstrating environment assets and in-engine work.
Preferred Qualifications
Experience with mobile game development.
Experience with modular buildings, vegetation, terrain and props.
Experience with fixed-camera or SLG environments.
Experience with realistic or stylised art production.
Familiarity with Unreal Engine, Substance Designer, C4D or similar tools.
Basic experience producing character or creature assets.