Design features aligned with the creative and game directions; Collaborate with cross-functional teams to integrate your assigned features; Develop in-engine prototypes and evaluate their performance; Adapt to technical and production constraints, reworking your design when and as often as needed; Participate in finding solutions to fix buggy features; Create and maintain design documentation that will guide interdependent teams.
Completed the design of the online game numerical system as well as the test and adjustment of the numerical values according to the project requirements; Designed algorithm formulas and established mathematical models according to various rules formulated according to system setting requirements; Analyzed the numerical changes and development of the game system, formulated numerical solutions, and adjusted the numerical balance performance in the game; Cooperate with the testing department to write test cases of the numerical system.
Design features aligned with the creative and game directions (e.g. economic system, tokenomics, etc.); Collaborate with cross-functional teams to integrate your assigned features; Develop in-engine prototypes and evaluate their performance; Adapt to technical and production constraints, reworking your design when and as often as needed; Participate in finding solutions to fix buggy features; Create and maintain design documentation that will guide interdependent teams; Follow up on features post-launch to improve features.
Plan operational activities, provide operational requirements to various departments, integrate internal company resources, and promote the implementation of each link according to the plan.
Monitor activity data, review activity effects, analyze problems from data, and formulate optimization solutions.
Based on activity data, refine user needs, propose productization suggestions, and promote rapid and effective iteration of products.
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5+ years of experience as a UX designer in the game industry or related area; Excellent organizational, communication and interpersonal skills; The ability to translate global player data into design solutions and quickly iterate on them; Proficiency in multiple design tools (Figma, Axure, Sketch, Zeplin, Flinto, and/or Proto io etc...); Ability to give and receive feedback gracefully. - Up-to-date with the latest UI trends, techniques, and technology PIUS - Experience creating animated mockups of UI flows and transition-prototypes. - Motion Graphics and/or After Effects knowledge. - Worked on mobile games. - A passion for video games, and user interface design
**Requirements**:
Collaborate with cross-functional teams including product management, UI/UX department, game design and engineering to define, design and implement fun and innovative solutions; Create wireframes, storyboards, user flows, and prototypes to effectively communicate interaction and design ideas; Determine problem spaces and lead design solutions rooted in player data (quantitative and qualitative); Mock-up UX wireframes, collaborating effectively with game design and art, to visually represent game design intentions with a quality visual aesthetic; Expert knowledge with an understanding of usability design principles.