• 2-3 years of professional experience in gaming or related field.• Strong understanding of Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine.• Experienced in other 3D modeling software is a plus (Marvelous Designer, 3DS Max, Substance Designer, Mari, Vray, Arnold, etc.)• Experienced or eager to learn while working with a variety of game engines and a thorough understanding of the game asset exporting process.• Extensive knowledge of human anatomy and clothing materials/drapery & folds.• Understanding in good topology flow, optimized low poly and UV mapping for game character modeling. • A portfolio demonstrating the best and most recent works. Showing the wire framing and UV/texture for low poly as well as indicating the workflow and estimated duration for each phase would be helpful.