Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
Provide in-depth documentation and regular written feedback on game development processes and delivered components.
Deliver comprehensive code reviews and mentorship to enhance the project s overall code quality and maintainability.
Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
Participate in iterative development cycles, contributing insights to improve playability and engagement.
Requirements
Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
A portfolio or verifiable published work (personal site, *************, Steam, GitHub, game jam entries, or shipped title credits).
Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
Proven ability to identify and resolve gameplay issues through iterative playtesting.
Strong written communication skills for drafting precise task instructions and acceptance criteria.
Application Process
Easy Apply on LinkedIn
Check email for next steps
Participate in resume evaluation & interview stage