jobs in OMNILOJO PTE. LTD.

全职 3D Environment Artist 工作, 薪水 up to SGD 3,000, OMNILOJO PTE. LTD. Central Region (Singapore) 公司招聘中 - Ricebowl

3D Environment Artist

OMNILOJO PTE. LTD.

Central Region (Singapore)

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工作地点

  • 1 TEMASEK AVENUE Central Region (Singapore) Singapore

职位描述

岗位职责

Job Responsibilities

  • Create 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.
  • Produce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.
  • Handle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.
  • Import and set up models, materials, textures and prefabs in Unity.
  • Work closely with concept artists, level designers, lighting artists, technical artists and programmers.
  • Optimise models, textures, materials and LODs according to mobile performance requirements.
  • Ensure that assets meet the project’s visual quality, technical standards and production schedule.
  • Support both realistic and stylised environment production.

Requirements

  • At least 3 years of relevant experience in 3D environment art or game asset production.
  • Proficiency in environment modelling, UV mapping, baking, texturing and material creation.
  • Good understanding of PBR workflows, modular asset production and real-time optimisation.
  • Proficiency in Maya, 3ds Max or Blender.
  • Proficiency in ZBrush and Substance Painter.
  • Practical experience importing and setting up 3D assets in Unity.
  • Basic understanding of Unity materials, prefabs, LODs, texture settings and scene management.
  • Ability to independently complete standard environment assets from reference through final engine implementation.
  • Good communication, time management and teamwork skills.
  • A portfolio demonstrating environment assets and in-engine work.

Preferred Qualifications

  • Experience with mobile game development.
  • Experience with modular buildings, vegetation, terrain and props.
  • Experience with fixed-camera or SLG environments.
  • Experience with realistic or stylised art production.
  • Familiarity with Unreal Engine, Substance Designer, C4D or similar tools.
  • Basic experience producing character or creature assets.

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