esign and develop applications in a variety of tech stacks (Unity3D, Unreal Engine, Playcanvas).
C
reate new user-facing features and front-end applications for various platforms.
M
odify/maintain existing applications and develop new specifications and designs.
W
rite clean code with proper documentation practices.
C
ollaborate with other developers at various levels.
H
ave a good understanding of industry standards and workflow with regard to relevant past experience.
U
nderstand the design brief without guidance from senior team members and execute the project/task autonomously.
E
nsure your work consistently meets expectations with occasional guidance.
P
roactively communicate with producers on timelines and issues pertaining to the project.
C
ommunicate and divide tasks within a small group.
I
ndependently refine own designs and code based on design brief, with guidance if necessary.
S
econdary Duties
C
onduct R&D at the direction of a supervisor, exploring new technologies, tools, and methodologies to improve workflows, build new capabilities, and expand product or service offerings.
G
uide or supervise interns by providing technical assistance, reviewing their work, and helping them integrate into the team through mentorship and hands-on learning.
A
ssist in on-site integration, ensuring that software works seamlessly with hardware, troubleshooting issues, and supporting setup for events, activations, or installations.
T
he person we are looking for ideally has these experiences and skills:
A
good sense of aesthetics and an eye for detail.
A
pulse on the industry, staying up to date with the latest trends in the interactive space.
A
proactive mindset, with the ability to problem-solve and take initiative when challenges arise.
S
trong time management skills to ensure project milestones are met and submitted on time.
G
reat interpersonal skills, acting as a team player who can express thoughts and ideas clearly.
A
dynamic personality – someone who is adaptable, vibrant, and approachable.
T
echnical proficiency in Unity, Unreal Engine, Effect House, and Playcanvas.
T
he capacity to learn and adapt to various tech stacks, such as 8th Wall and emerging platforms.