jobs in Bandai Namco Studios Malaysia

全职 Technical Artist 工作, 薪水, Bandai Namco Studios Malaysia Selangor 公司招聘中 - Ricebowl

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工作地点

  • Petaling Jaya Selangor Malaysia

职位描述

岗位职责

Bandai Namco Studios Malaysia is a leading game development studio dedicated to delivering fun, high-quality entertainment experiences to players around the world. The studio works on a variety of projects within the Bandai Namco group, contributing to well-known game franchises and new IPs. Team members collaborate in a creative, international environment with access to modern tools and production pipelines. The studio emphasizes professional growth, cross-functional teamwork, and high production standards to support both current and future titles.


The Technical Artist will work on-site in Petaling Jaya in a contract capacity, bridging art and engineering to ensure visual quality and technical performance in game projects. Day-to-day responsibilities include implementing and optimizing art assets in the game engine, refining lighting setups, and supporting 3D graphics workflows. The role involves creating and maintaining tools and scripts that streamline art production, troubleshooting visual and performance issues, and collaborating closely with artists, designers, and programmers. The Technical Artist will also help define best practices for asset integration, contribute to documentation, and support the team in exploring new technologies such as VR.


Qualifications

  • Strong foundation in game development and integration of art assets into real-time engines.
  • Practical experience with 3D graphics, including asset optimization, shaders, and materials.
  • Proficiency in scripting for tools, pipelines, or engine customization to support art workflows.
  • Understanding of lighting techniques for real-time environments and character rendering.
  • Experience with Virtual Reality (VR) pipelines, performance considerations, and interaction standards is an advantage.
  • Familiarity with industry-standard DCC tools (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
  • Ability to collaborate effectively with multidisciplinary teams and communicate technical concepts clearly.
  • Relevant diploma or degree in Game Development, Computer Graphics, Computer Science, or a related field, or equivalent practical experience.

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