jobs in Omens Studios

全职 LookDev Artist 工作, 薪水, Omens Studios WP Kuala Lumpur 公司招聘中 - Ricebowl

Undisclosed

KL City, WP Kuala Lumpur

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工作地点

  • Kuala Lumpur, Kuala Lumpur Kuala Lumpur WP Kuala Lumpur Malaysia

职位描述

岗位职责

We're looking for a Mid Lookdev Artist to help shape the visual look of our projects in Unreal Engine 5. You'll be responsible for shaping the visual quality and artistic identity of scenes through material development and shading. With a focus on translating concept art and style guides into production-ready, real-time materials and textures, your role is central to achieving the project's visual vision while maintaining real-time rendering performance and consistency across shots and environments.

We're looking for a Mid Lookdev Artist to help shape the visual look of our projects in Unreal Engine 5. You'll be responsible for shaping the visual quality and artistic identity of scenes through material development and shading. With a focus on translating concept art and style guides into production-ready, real-time materials and textures, your role is central to achieving the project's visual vision while maintaining real-time rendering performance and consistency across shots and environments.


Responsibilities:

  • Interpret style guides, concept art, and visual references to create production-ready materials, textures, and shaders in Unreal Engine 5, and develop and maintain master materials, material instances, and dynamic material systems for real-time rendering.
  • Validate materials and textures under different lighting conditions, maintain asset continuity and look development integrity across shots and environments, and ensure consistency throughout the production pipeline.
  • Optimize materials and shaders to balance visual quality with real-time rendering performance, and support dynamic or interactive material setups using Unreal Blueprint and Niagara.
  • Collaborate closely with the Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve the project's visual quality and artistic style, and support asset integration by troubleshooting material, rendering, and visual fidelity issues.
  • Contribute to look development workflows, material libraries, and production best practices.

Requirements:

  • Minimum 3 years of professional experience in look development, surfacing, texturing, shader/material creation, or related work for animation, games, VFX, or real-time productions, with a strong portfolio or cinematic demo reel.
  • Strong artistic eye with the ability to interpret and execute diverse visual styles, and a solid understanding of PBR workflows, material properties, shading principles, colour management, and colour spaces.
  • Advanced proficiency in Unreal Engine 5, Autodesk Maya, Substance Painter, and Adobe Photoshop, including UE5 Material Editor and Lumen.
  • Good understanding of shader optimization, real-time rendering performance, Unreal Engine Blueprint systems, and Niagara to support dynamic or interactive material workflows.
  • Strong communication, collaboration, problem-solving skills, and attention to detail, with the ability to work effectively across multidisciplinary teams.

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