jobs in Tap Go Sdn Bhd

Tap Go Hiring! Full Time Game Artist in Federal Territory - Ricebowl

Undisclosed

KL City, Federal Territory

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Working Location

  • Jalan Sultan Mizan Zainal Abidin, Kompleks Kerajaan Kuala Lumpur Federal Territory Malaysia

Job Description

Responsibilities

Project Overview

The project aims to combine easy-to-learn gameplay, strong visual appeal, and long-term progression and collection systems. Our art style references include:


Monopoly GO! – Bright, casual, highly commercialized, with clear and satisfying reward feedback.

Astro Bot – High-quality 3D PBR visuals, charming and rounded character designs, and a rich world-building experience.

Palworld – Creature/companion collection and progression systems, highly recognizable characters, and a strong sense of companionship and growth.


We are looking for an Art Partner / Game Artist with experience or interest in:

Exploring and defining art styles for casual games

  • Character, creature, and companion design
  • Board maps, islands, buildings, and simulation/management environments
  • Creating cute, heartwarming worlds and visual storytelling
  • Reward presentation, progression feedback, and UI visuals in commercial game products
  • Visual design for character progression, pet progression, and collection systems
  • Participating in the full art production pipeline, from concept design to final in-game assets


Requirements

  • Passion for casual, simulation, and progression-based games
  • Strong artistic sense and design fundamentals
  • Understanding of the visual needs of commercial games, including clarity, attractiveness, and strong player feedback
  • A portfolio demonstrating character design, environment design, 3D PBR asset creation, or game development experience
  • Experience with games similar to Monopoly GO, simulation games, creature collection games, pet progression games, or other 3D game projects is highly preferred
  • Minimum 2 years of experience in game art, visual design, or related game development fields.
  • Diploma, Bachelor's Degree, or higher qualification in Art, Game Design, Animation, Multimedia Design, Visual Communication, or a related field.
  • Passion for casual, simulation, and progression-based games.
  • Strong artistic sense, design fundamentals, and visual storytelling skills.
  • Understanding of the visual requirements of commercial games, including clarity, attractiveness, and strong player feedback.
  • A portfolio demonstrating character design, environment design, 3D PBR asset creation, or game development experience.
  • Experience with games similar to Monopoly GO, simulation games, creature collection games, pet progression games, or other 3D game projects is highly preferred.


Nice to Have

  • Experience working on casual, party, simulation, or progression-based game projects
  • Familiarity with Unity art asset pipelines and production standards
  • Experience shipping a complete game project
  • Ability to contribute to early-stage art direction, visual style exploration, and art guideline creation
  • Strong design skills in cute characters, creature companions, stylized buildings, and themed maps

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