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居家办公 Game Developer Java-libGDX - Remote 工作, 薪水, YO IT CONSULTING 公司招聘中 - Ricebowl

Game Developer Java-libGDX - Remote

YO IT CONSULTING

Undisclosed

Philippines

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工作地点

  • Philippines Philippines

职位描述

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Job Description

Job Title: Game Developer Java / libGDX

Job Type: Contract

Location: Remote

Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.

Required Skills And Qualifications

  • Basic knowledge of Java programming and object-oriented principles.
  • Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.

Preferred Qualifications

  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.

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